Brand New Body, Touchy Feely Hands, Sans-Core-Gameplay Objectives
Where I am now: As mentioned in my previous post, I’m working on updating Act 1 with new gameplay until the end of April. There’s a game exhibition happening on April 25th in Edmonton called GDX which...
View ArticleResizing, Pull Switches, Bloodborne’s Level Design
Where I am now: Updating Act 1. These last two weeks I got a few more things working with the new player avatar, resized and reorganized a few things, and made a new switch to replace most, if not all,...
View ArticleA Whole New World
Where I am now: I mostly finished re-sizing and re-working the environment, and right now I’m focusing on making new animations for the mother and re-working her AI. GDX is in 2 weeks, so it’s time to...
View ArticleGDX: What I Learned From Playtesting
GDX has come and gone. It was a stressful week leading up to it, but the trip and the event were fantastic and very humbling. I wasn’t able to finish all I wanted for the demo and had to make fairly...
View ArticleIterating
Where I am now: I spent less than a week redesigning the school puzzles in Act 1, and have now gone back to working on the Zelda section in Act 2 for a few more weeks. New Act 1 Puzzles. Based on the...
View ArticleFollowing The Light
Where I am now: I worked on the Zelda portion these last couple weeks, getting as many environmental mechanics implemented as I could. The Indie Game Bash showcase is coming up in two weeks, so I’m...
View ArticlePuzzling Problems
Where I am now: I worked on Act 1 for the last two weeks. I was planning to return to Act 2 and try to make the Zelda section gameplay complete, but with a playtesting session in mid-July at K-days in...
View ArticleSnap
Where I am now: continuing with Act 1. I did another round of resizing buildings and props, mostly in the city portion. Manual trams: I’ve switched from an automated tram system to one that the player...
View ArticleA Slight Distraction
So it’s been a while since I posted an update. About a month ago I started working on a scene for a 3D workshop I’m planning to teach in September. Namely, I built the PT hallway in Unity. I ended up...
View ArticlePuniTy and Controller Support – Getting thumbsticks to feel good
* * * You can download the updated version with controller support on itch. * * * Wow, it’s been more than a month since PuniTy’s release. Time is flying, to say the least. People have...
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